Skip to main content

GetPlayerPos

Get the player's current coordinates and Z rotation. Compared to GetPlayerCoordinates, this function assumes that the passed parameters are references (pass-by-reference). That means that the function updates the passed variables directly. The Z rotation is queried by calling GetPlayerRotation.

note

This function works as the same as GetPlayerCoordinates. When in doubt, we recommend using GetPlayerCoordinates instead.

Parameters:

  • fX: Variable to store X coordinate as float (pass-by-reference)
  • fY: Variable to store Y coordinate as float (pass-by-reference)
  • fZ: Variable to store Z coordinate as float (pass-by-reference)
  • fR: Variable to store Z rotation as float (pass-by-reference) (optional)

Returns: 0 on success, false on failure

Signature:

GetPlayerPos(ByRef fX, ByRef fY, ByRef fZ, ByRef fR := "")